Photoshop Tutorial Now Availalbe: Look Development Pipeline using nDo2 and dDo

Subscribers:
128,000
Published on ● Video Link: https://www.youtube.com/watch?v=b_2JaFYs-DY



Category:
Tutorial
Duration: 1:30
5,455 views
0


Learn more: http://www.digitaltutors.com/11/training.php?pid=1464

Throughout this series of lessons we will be setting up procedural bakes and batch texture mapping. We will use sculpts from Zbrush, Headus UVLayout, Xnormal, Quixel nDo2, and Quixel dDo 5.2.

We will learn about the creation of specific maps that are generated quickly. We will create maps such as normals from scratch, automatic creation of diffuse, and ambient occlusion among others, using Quixel's suite of software. Finally, we will be rendering out our bakes and model with Marmoset 1.10 and KeyShot for final usage in Photoshop.

-~-~~-~~~-~~-~-
Digital-Tutors is now Pluralsight. Learn more:
https://www.youtube.com/watch?v=DswEJDodZEI
-~-~~-~~~-~~-~-

Digital-Tutors is now part of the Pluralsight technology learning experience! Enjoy all the creative learning you've come to love from Digital-Tutors on Pluralsight and MORE! Gain access to THOUSANDS more expert-led courses.




Other Videos By Pluralsight Courses and Tutorials


2014-02-16Maya and V-Ray Tutorial Now Available: Creating a Photorealistic Skin Shader
2014-02-13SolidWorks Tutorial Now Available: Understanding the Versatility of Your Toolset
2014-02-12MARI Top Tip: Start Using Channels and Shaders in MARI to Produce Professional Results
2014-02-10Dead Rising 3 - Game Reviews by Game Artists
2014-02-10MARI Top Tip: Painting a Transparency Map for Game Character's Hair
2014-02-09UDK Tutorial Now Available: Managing Crowd Systems
2014-02-07MARI Top Tip: Start Creating Custom Brushes in MARI
2014-02-04Mudbox Top Tip: Painting a Specular Map for Your Game Assets
2014-02-03Mudbox Top Tip: Quickly Paint the Base Skin Textures for Your Game Character
2014-01-313ds Max Top Tip: Learn About the Different Function Curve Interpolation Types
2014-01-29Photoshop Tutorial Now Availalbe: Look Development Pipeline using nDo2 and dDo
2014-01-28ZBrush Tutorial Now Available: Sculpting Female Legs
2014-01-28Free Training: Reintroducing Reflections to the Composite in NUKE
2014-01-27Free Training: Using a Corner Pin and Edge Blur for Screen Replacement in NUKE
2014-01-263dsMax Top Tip: Unwrapping UVs for Normal Maps for Games
2014-01-26Free Training: Four Point Tracking in NUKE
2014-01-26Free Training: Image Stabilization with a Track in NUKE
2014-01-25Free Training: Applying Two Point Tracking Data in NUKE
2014-01-25Free Training: Two Point Tracking in Nuke
2014-01-24Free Training: Smoothing Tracking Data in Nuke
2014-01-23Free Training: Applying the Tracking Data with a Transform Node



Tags:
ZBrush
Pluralsight
Professional
3D Modeling (Profession)
Games
Quixel
Texturing
nDo2
Digital-Tutors
Photoshop
Tutorial
3D
Marmoset
Adobe Photoshop (Software)
Keyshot
UVLayout
dDo