Pinball FX2 - Blade Wizard Mode Speed Run
Playing through all of the missions leading up to and including the table's Wizard Mode.
The run could have gone a little smoother, but I didn't have too many hiccups.
This game does not start from the beginning or end at the end. It's part of a much longer run.
The key point on this table is to always keep the right flipper raised after shooting the left mini-orbit. Otherwise the ball will come down the middle. Otherwise, just keep the kickbacks lit, light ball save (e.g. via the workshop) every now and then, and learn the shots.
The hardest part of the of the WM run is the first part of the final mode. This is one situation where you do NOT want to trap the ball. Shooting the right mini-orbit tends to be the best bet, but requires good reflexes.
The daytime sequence can be skipped by holding the launch button. Once you get very comfortable with the table, there's fairly little reason to do anything in the daytime when playing for score. Also note that it is possible to do multiple missions in one nighttime sequence - just hit the mission hole quickly.
There's also a mildly amusing glitch at around 7:00.
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