Pirate Tracker | Part 11 | Let's Play: Hearthstone: Monster Hunt | Witchwood Gameplay HD

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Hearthstone: Heroes of Warcraft
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Let's Play
Duration: 41:29
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We play a Pirate Tracker in today's episode!

Monster Hunt is a single-player game mode added with the Witchwood expansion. It plays like a roguelite deck builder!

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Deep within the woods, an evil presence stirs. A curse has fallen on the Witchwood. You must venture into the forest and root out this foul darkness once and for all. But, beware; strange howls pierce the moonlit night, and fearsome creatures prowl the gloom among the ancient trees and gnarled firs. Hold fast, and let courage see you through this night!

When you start a new Monster Hunt, you venture into the Witchwood as one of four unique new heroes exclusive to this game mode. Your goal is to fight through a series of eight ever more challenging encounters culminating in an epic showdown with a challenging boss fight.

The objective of the Monster Hunt is to defeat eight bosses of increasing difficulty to win the run.
If the player beats the run with a given class, the class is given a crown on the selection page.
Once the player has beaten the run with all nine classes, the player is rewarded with a card back!
The player begins with a collection of ten cards, consisting of different cards for each class.
The player starts on 15 Health, and gains an additional 5 Health per defeated boss, up to 50 Health for the eighth, and final boss.
After rounds 1 and 5, the player receives a Passive buff, selected from one of three random passive buffs from the pool of Passives. (listed below)
These passives give a permanent effect to the player for the rest of the run. These are applied at the start of the match, meaning some buffs that affect cards will not affect cards added to your hand or deck later in the game.
After rounds 3 and 7, the player receives a Treasure card, selected from one of three random cards from the pool of Treasure cards. These are very powerful cards, and often have low mana costs.
After each round, the player is offered three bundles of three cards each. The player can only select one of these three bundles. This allows the player to increase their deck size in tandem with the boss' decks increasing in size.
The bundles are often themed or synergize well with each other. Many of these bundles are class specific, feeding into the popular archetypes available to that class up to the release of Witchwood.
For example, Mage is often rewarded with bundles that encourage spell synergy, fire themed cards, and frost themed cards, among others. You can find more below.
Should a game end in a tie, the player will encounter another boss of the same difficulty level.
The player always goes first. The enemy also does not get The Coin. On the final round, the boss starts with 2 mana crystals.
After each win, the player gets to choose three cards to add to their deck. The three cards chosen belong to the same bundle, being selected from it randomly; the player then chooses one selection of three cards from three options. Each selection may contain multiple copies of the same card


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