Planescape Torment-Intro

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Planescape: Torment
Game:
Duration: 1:28
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Planescape: Torment is built on BioWare's Infinity Engine, which presents the player with a two-dimensional world in which player characters are controlled from an isometric perspective.[2][3] The game's rules are based on those of Advanced Dungeons & Dragons.[4] The player takes the role of "The Nameless One", an immortal being on a quest to learn why he cannot die.[5] Exploration around the painted scenery is accomplished by clicking on the ground to move, or on objects and characters to interact with them.[6] Items and spells may be employed through hotkeys, "quick slots", or a radial menu.[7] An alternative to armor is the use of magical tattoos, which can be applied to The Nameless One and certain other characters to enhance their abilities.[8]

The game begins with character creation, where the player assigns attribute points (such as strength, intelligence, charisma) to The Nameless One.[9][10] The Nameless One starts the game as a fighter, but the player may later change his character class to thief or wizard, with the option to also change back to fighter, after finding corresponding tutors.[6] The player may recruit adventuring companions over the course of the game; there are seven potential party members, but a maximum of five may accompany the player at any one time. Conversation is frequent among party members, occurring both randomly and during conversations with other non-player characters.[10]

Planescape: Torment's gameplay often focuses on the resolution of quests through dialogue rather than combat, and many of the game's combat encounters can be resolved or avoided through dialogue or stealth;[10] a review of the game in incite PC Gaming says that "The game is almost entirely story driven, and by asking the right questions you should only have to get violent a handful of times."[11] The Nameless One carries a journal, which helps the player keep track of the game's numerous quests and subplots.[4] Death of the player character usually imposes no penalty beyond respawning in a different location.[12]

Alignment in AD&D—which determines a character's ethical and moral perspective on the independent axes of "good vs. evil" and "law vs. chaos"—is a static property, chosen by the player at the start of a game. In Planescape: Torment, the character begins as a "true neutral" character (that is, neither good nor evil, and neither lawful nor chaotic) and throughout the game, based on the character's actions, this property is incrementally changed.[2][13] Non-player characters respond to The Nameless One differently, depending on his alignment.[4] A review in NextGen reported that "the game caters to both the goody-goody player who wants to be nice and lawful, and the evil bastards who just want to kill everything and take no guff from anyone"







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Planescape
Torment
Intro



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