Plantopia: the UX challenges of developing an innovative mobile game, Marianne Le Gall, Voodoo
In this talk, you will follow the story of the mobile game Plantopia
The very first merge game where you can grow your own Dream Garden, and learn how to make organic products out of the plants you grow.
I will talk about design choices that make it an innovative game for the audience, the UX challenges they caused, how we managed to solve them, and the mistakes that were made along the way.
I am sharing my insights with the hope that they will help other teams get a better approach and avoid the same mistakes when facing similar challenges.
About The Speaker
Marianne is a Senior UX Designer in the casual team of Voodoo based in Berlin. She has been working in the mobile game industry for 8 years. For most of her career, working in small teams, fast-paced environments, on various genres of games. She originally studied graphic design and started as a UI Designer, but slowly shifted to fully design games herself, finding more satisfaction focusing on the entire experience than the art