Playdate Devlog #2: Dithered Transitions

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Published on ● Video Link: https://www.youtube.com/watch?v=-aePfGQ_BdM



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I made a point-and-click adventure game using World Builder, from 1986, for the original Macintosh. Now I'm making a point-and-crank version for Playdate. I'll be sharing short videos of my progress as I work on it.

In this video I improve the animated transitions between scenes. Rather than a simple fade between images, I add a bit of movement while making sure the dithered patterns don’t clash.

Links:
Let's make a game in World Builder: https://robotspacer.tv/archive/world-builder.html
Playdate dev live stream: https://www.twitch.tv/videos/2272085973
More about the game: https://robotspacer.software/

#Playdate #PlaydateDev #AdventureGame