Playing Good In Mass Effect - Episode 10: Shootin' Up Side Missions
With the release of the Legendary Edition of the Mass Effect Trilogy, it's time for me to jump back into one of my favorite series and do something I failed to do the last time I played through them - play the last one of the trilogy!
I'm going to be doing a 90+% playthrough of the series (going for 100%, but I'll probably miss something), running a female Paragon Shepard. I kind of feel like this is the canonical Shepard, but I admit that Renegade Shepard is the most fun.
We continue our exploration rounds as we head to the system of Dis in Hades Gamma. We head on down to the ice planet of Klensal and find a syndicate hideout during our visit, which happens to be part of a mission we picked up on the Citadel. A peaceful solution would be a nice surprise, but instead it looks like we'll have to shoot the place up.
After that, we're off to the Farinata system, where Alliance Command hits us with a side mission. Apparently a military VI has gone rogue and Shepard is the only one (crazy enough) that can stop it. But there's another side mission here, so we take care of that one, which also involves shooting the place up.
With another mission successfully finished and/or ignored, we're off to the Local Cluster to see what's going on in the Solar System. This is where we find our rogue VI, so after a quick exploration of the Moon, we head in and (surprise, surprise) shoot this base up too.
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