Playing Sonic Unleashed PC LIVE Part 1
Huge thanks to the Unleashed Recompiled Team for making this dream come true!
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Wikipedia:
Sonic the Hedgehog[a] is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main Sonic the Hedgehog games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, films, and merchandise.
Naka, Ohshima, and Yasuhara developed the first Sonic game, released in 1991 for the Sega Genesis, to provide Sega with a mascot to compete with Nintendo's Mario. Its success helped Sega become one of the leading video game companies during the fourth generation of video game consoles in the early 1990s. Sega Technical Institute developed the next three Sonic games, plus the spin-off Sonic Spinball (1993). A number of Sonic games were also developed for Sega's 8-bit consoles, the Master System and Game Gear. After a hiatus during the unsuccessful Saturn era, the first major 3D Sonic game, Sonic Adventure, was released in 1998 for the Dreamcast. Sega exited the console market and shifted to third-party development in 2001, continuing the series on Nintendo, Xbox, and PlayStation systems. Takashi Iizuka has been the series' producer since 2010.
Sonic's recurring elements include a ring-based health system, level locales such as Green Hill Zone, and fast-paced gameplay. The games typically feature Sonic setting out to stop Eggman's schemes for world domination, and the player navigates levels that include springs, slopes, bottomless pits, and vertical loops. Later games added a large cast of characters; some, such as Miles "Tails" Prower, Knuckles the Echidna, and Shadow the Hedgehog, have starred in spin-offs. The franchise has crossed over with other video game franchises in games such as Mario & Sonic, Sega All-Stars, and Super Smash Bros. Outside of video games, Sonic includes comic books published by Archie Comics, DC Comics, Fleetway Publications, and IDW Publishing; animated series produced by DIC Entertainment, TMS Entertainment, Genao Productions, and Netflix; a live-action film series produced by Paramount Pictures; and toys, including a line of Lego construction sets.
Sonic the Hedgehog is Sega's flagship franchise and one of the bestselling video game franchises, selling over 140 million copies by 2016 and grossing over $5 billion as of 2014. Series sales and free-to-play mobile game downloads totaled 1.77 billion as of 2024. The Genesis Sonic games have been described as representative of the culture of the 1990s and listed among the greatest of all time. Although later games, such as the 2006 game, received poorer reviews, Sonic is influential in the video game industry and is frequently referenced in popular culture. The franchise is known for its fandom that produces unofficial media, such as fan art and fan games.
CREDITS:
Skyth: Creator and Lead Developer of the recompilation, as well as the developer of technologies created for it such as XenonRecomp and XenosRecomp. Other responsibilities include the creation of the graphics and audio backends for the project, alongside custom menus, dynamic UI aspect ratio and various patches and new features added to the game.
Sajid: Co-creator and Developer of the recompilation, as well as the developer of XenonAnalyse. Other responsibilities include the implementation of core components for the project, like the Xbox 360 kernel translation layer used to make the game function.
Hyper: Developer of system level features, such as achievement support and the custom menus, alongside various other patches and features to make the game feel right at home on modern systems. Aided in the creation of concept art and the final options menu thumbnails.
Darío: Creator of the graphics hardware abstraction layer plume, used by the project's graphics backend. Alongside providing consultation for graphics and aiding with shader research and development, other responsibilities include the installer wizard and Linux support. Provided Spanish localization for the custom menus.
ĐeäTh: Supervisor of game accurate design philosophy regarding the custom menus. Aided in the implementation of annotation support for Japanese localization, whilst providing minor support for all localization.
RadiantDerg: Lead Artist behind the thumbnails used in the options menu. Other responsibilities include the creation of several debugging related codes for Hedge Mod Manager and providing aid with the research of the game's internals.
PTKay: Lead Concept Art
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