Pocket Fighter (Hsien-Ko) - PlayStation 1 Gameplay - (2K 60fps)
In addition to the standard fighting, there are various gems (similar to the ones seen in Super Puzzle Fighter II Turbo) that the player can collect during matches to power up their character (based on Red Earth), as well as elemental orbs which can be thrown to the opponent in a variety of angles (visually based on elemental hits in Darkstalkers), which may affect the opponent (turn into stone, freeze, etc.). Each character starts each match with one of these (Tessa always starts with the ice orb, while Ryu starts with the lightning orb). There are also treasure chests, and item carriers, which both contain items, and food that restores the player's health.
There are two bars and three sub-bars in the interface. The two main bars are the life bar and the super bar, the first indicates the character's remaining health and the second their ability to perform "Mighty Combos". The Mighty Combo gauge itself can be filled up to 9 stocks. Each Mighty Combo has a level assigned to it, which determines how many "Mighty Combo" gauges it will need. Players can also perform Mega Crushes (which costs one stock of the Mighty Combo gauge and emptys the Gem Gauges) that can also be done in midair, in which all of the collected gems shoot out of their character and damage the enemy, as well as Counter Crushes, where the character rolls across the screen while attacking.
Each character has animated stock icons on the interface. Throughout the battle, the stock icon emotions for a character will change from happy, to sad, to surprised (only happens if a character is K.O.ed, or has lost a round via Time Over). All fighters normally start with three stock icons at the beginning of a match.
The three sub-bars at the bottom corners of the screen are the Gem Gauges, which displays the level of three of the character's special moves. Each character has at least three special moves, as shown in the sub-bars, and each of these corresponds to a color. Some characters have one or two additional Special Moves that aren't affected by sub-bars. Each time an attack connects to an opponent, gems pop out of him or her, and which can then be taken to power up the corresponding special moves for additional effects.
There are four buttons: Punch, Kick, Special, and Taunt. The Special button performs a chargeable move that cannot be blocked and upon impact drops gems in the opponent's possession for added humor. More gems will be dropped depending on how much the Special attack is charged. Holding Down, Forward or no direction at all when using the Special button will cause a specific gem color to drop from the enemy. Holding Back along with the Special button allows for a defense that is specific against the unblockable Special attacks. Other kinds of attacks do no damage when blocked, and unlike most 2D fighting games, this includes special moves and Mighty Combos.
Gem Fighter also features "Flash Combos", or "Costume Combos" (inspired by the Plasma Combo system derived from Star Gladiator), where the player can perform a combo by pressing the Kick or Punch button after striking their opponent with the Punch button for a total of four hits. These combos are usually just for fun, and will cause a character to change into various costumes during the sequence (except for Ryu, who uses weaponry instead for two of his Flash/Costume Combos), and perform a powerful, and humorous attack in the end - this final hit is usually the hardest in the sequence to connect with. These costumes range from uniforms (such as traffic cops or schoolgirls), to swimsuits, and even cosplays of other Capcom characters. For example, Chun-Li might turn into her version of Jill from Resident Evil, while Felicia may turn into her version of Mega Man, or other Darkstalkers characters not playable in the main game.
The in-game commands are also very easy compared to the Street Fighter series thanks to Special button. By doing a motion (for example: qcf or hcf) and pressing Special Button will make a fighter perform their Mighty Combo. In the Playstation 2 Alpha Anthology version of the game, there is a hidden mode, called Random Survival, which has a system similar to Running Battle, and an hidden battle mode, in which characters can be randomly selected from preset characters and played endlessly are present. In Ramdom Survival, the BGM of Running Battle is played instead of the normal stage music. In the secret Hidden Battle mode, the battle theme set for each character is played instead of the normal stage's music. Each character's set theme are all from previously released Capcom games. For example, Zangief's is from Marvel vs. Capcom: Clash of Super Heroes, Tessa's is from Red Earth, Ibuki's is from Street Fighter III: New Generation, and others will vary depending on the chosen character. The character will be the battle theme for the AC version of Super Puzzle Fighter II: Turbo.
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