#podcast 08 | Harnessing Blueprints for Real-Time VFX Triggering

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Published on ● Video Link: https://www.youtube.com/watch?v=4jt9XGW9kAo



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Summary
This podcast episode discusses Unreal Engine’s Blueprints, a visual scripting system, and how they can be used to create dynamic, real-time visual effects (VFX) in games and other real-time applications. The conversation explores the advantages of using Blueprints for VFX triggering, including the ability to control effects based on game events, the absence of coding requirements, and immediate feedback for iterative development. The podcast then examines key Blueprint components used for triggering VFX, such as event nodes, timelines, spawn systems, and variables. The episode also offers practical examples of how artists can use Blueprints to create dynamic effects for character abilities, environmental effects, damage and destruction, interactive objects, and dynamic weather systems. Finally, the podcast concludes with tips for using Blueprints effectively, including starting with simple systems, designing modular Blueprints, utilizing debugging tools, and leveraging variables for flexibility.




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