POE 3.21 Patch Notes (TLDR) - Buffs and Nerfs in Crucible expansion
Quick TLDR for Patch notes of Path of Exile 3.21.
Buffs (Good news):
1. Tabula, Skin of the Lords and other unique items buffed indirectly with life mastery.
2. Strength and Armour side builds get a lot of maximum resistances.
3. Extra projectiles nodes near the Ranger class.
4. More easier access to Strike skills from Ranger and Templar classes.
5. Lightning Tendrils gets a flat buff from early on. Stronger pulse mechanism changed.
6. Power charge got a tiny buff.
7. Mark skills will be available much early on. Snipers mark is OP.
8. Snipe is available as a gem now.
9. New Saboteur is insanely good.
10. Withering Step is now able to be supported by Spell Totem.
11. The Kirac mods for 3.21 is hot!
12. New league mechanic looks very promising (most likely be a big success).
13. Stack size increased for chaos orbs, vaal orbs, orb of alchemy, etc..
14. Finally, they did not nerf curses, poison (except poison SRS), heatshiver, devouring diadem, and other stuffs that were busted in Sanctum league.
Nerfs (Bad news):
1. Much harder to level melee builds now with nerfs to the steel skills.
2. Sceptres nerfed, templar will spend some more time with Hillock.
3. Flat damage vendor recipes for wands are gone. Poof!
4. Molten shell is nerfed pretty badly.
5. We lost a lot of masteries that were extremely useful in most builds. Stuff like reservation mastery for grace, determination and skitterbots.
6. Some of these changes have bricked a lot of league starters.
7. Infinite Heist and Infinite Sextants are forever gone. Book of regression removed from the game. The harvest craft changed to a 50% chance to not consume sextants.
8. The Unique Item drop chances for Catarina boss from Syndicate have been rebalanced. This means you can't farm devouring diadem in low tier maps.
For the safest and guaranteed league starters subscribe to me on my Patreon: https://www.patreon.com/wow360
Will answer any questions there and guide you through the levelling.
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