Tonight, we complete our exploration of the Vim! pop factory, which is run by mutants. In particular, there's Grun, a big and certainly angry Behemoth. But when all of them will go down silently, we will depart further south, past the quarry with a bit of trappers and mirelurks, to the lighthouse, where we bring Douglas down for what he did to Dalton family... or something like that. We also make an insane baseball bat. Enjoy!
00:00 Recap, entering the factory
02:00 Ambassador terminal
04:25 Taste test center terminal
07:45 Dock terminal, Grun
12:35 Mixing terminal
19:40 Basement, and Kye?
26:50 Leaving the factory, keep on going south
32:00 Northwood quarry, note 1, arranging ingredients
38:30 Clearing the quarry
44:40 The camp inside, almanac
48:20 Approaching the lighthouse
52:35 Improving Fencebuster, getting disappointed
55:15 Douglas's note, mysterious tape
59:50 Douglas's stash
01:03:40 Mysterious Fencebuster, improving more
01:06:05 Waves Crest orphanage
01:08:05 Outro
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