Porting IdTech3 Models to Blender 3.3 to Source Engine

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Published on ● Video Link: https://www.youtube.com/watch?v=QG9EnTqB2M8



Duration: 19:30
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I use Noesis to port idTech3 Models (this method will work for any model format that Noesis accepts (I am just guessing that though lol)) into Blender 3.3 with the use of community plugins, and then I port that into Source engine using Crowbar.

Links to resources used in video:
https://www.blender.org/
https://store.steampowered.com/app/365670/Blender/
https://developer.valvesoftware.com/wiki/Blender_Source_Tools
https://github.com/KozGit/Blender-2.8-MD5-import-export-addon
https://nemstools.github.io/pages/VTFLib-Download.html
https://steamcommunity.com/groups/CrowbarTool

a.qc file:
$staticprop
$modelname "imp/Shuttle"
$scale "1.000000"
$body "Body" "123"
$cdmaterials "models/imp/"
$sequence idle "123"
$surfaceprop "metal"
$collisionmodel "123_phys" {
$automass
$concave
}

Guides I utilised:
https://youtu.be/P3j9rj6-pX0
https://www.youtube.com/watch?v=Dam1fy5Bi7A&t=902s
https://youtu.be/nTs9H6pDFFs