Power Rangers: Beats of Power (OpenBOR) - Longplay - Full Game - No Commentary
Open Beats of Rage is an open source continuation of the Beats of Rage engine. Although Beats of Rage was intended to be a stand-alone game, the modular design of in game elements and engine meant end users were able to replace assets with creations of their own, called mods.[12] For instance, it is possible to swap the character Kula Gem with another King of Fighters entity such as Terry Bogard. With a bit of work, the engine allowed building entirely new games. Seeing the potential in such an application, developer kirby2000 obtained source code and licensing permission from Senile Team to continue development.[13] The new project was renamed OpenBOR.
OpenBOR development centered around a loose coalition of individuals until 2006 when SumoIX joined the community and reorganized code work into a group now known as the OpenBOR Team. SumoIX retired from OpenBOR development in 2011,[13] turning project lead duties over to Damon "DC" Caskey. DC migrated development from Sourceforge to GitHub in April 2017,[14][15] with engine development and an active module making community continuing to the present day.[16]
Compared to the predecessor it was built from, OpenBOR eliminates the various numerical limitations, provides a high definition graphic suite, adds far more gameplay options, and includes an extendable C based scripting engine that allows authors to modify, add to, or outright replace default engine functionality. It is often advertised as "The ultimate 2D engine" and "the most powerful 2D sprite based engine in the world". OpenBOR is royalty-free and its licensing model allows authors to create commercial games, although authors are asked to mention the engine as part of a splash screen or in some similar manner.[17]
Due to efforts towards backward compatibility, most modules intended for the Beats of Rage engine will play on OpenBOR. However, the enemy characters will exhibit far more difficult and aggressive behavior.