Power to the People | Industries of Titan - Part 3 (Pixelart Futuristic City Builder)

Power to the People | Industries of Titan - Part 3 (Pixelart Futuristic City Builder)

Subscribers:
48,500
Published on ● Video Link: https://www.youtube.com/watch?v=5BwRklGu5bk



Game:
Duration: 40:44
1,124 views
70


Industries of Titan continues as we strive to provide enough power to deal with our increasing power demands. We build a new fuel generator beside a crevasse in the ground which is leaking the gas we use to make our fuel and we use this extra fuel to upgrade one of our energy generators to maximum spec, which makes it look rather marvellous indeed.

We place down the transport depot and also some roads to increase the efficiency of our workers. Why walk when you can drive? However, they don't seem too keen on using the roads and don't make much use of our lovely little pixel trucks.

There's some more attacks, which we deal with OK (ish...) and we continue to search for an enemy base.

NOTE: This is the Early Access version of the game.

Subscribe: https://www.youtube.com/channel/UCqCa31-K_PjmEty8WX3whyw?sub_confirmation=1

Industries of Titan can be found here: https://www.epicgames.com/store/en-US/product/industries-of-titan/home

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Industries of Titan is an industrial city building sim/strategy game, set on Saturn's moon Titan. Create a sprawling industrial city, design powerful factories, and compete with other Great Houses to stake your claim to the Industries of Titan!

Key features:
Design your city and grow it from just a few small buildings into a massive metropolis!
Set up production lines inside your factories to turn raw resources into ever more powerful devices and buildings
Balance the needs of your workers, your factories, and your buildings to produce a powerful, efficient economy
Design the interiors of your battleships by strategically placing weapons, shields, thrusters, and more, to reduce weak points and maximize fighting capability
Overcome your enemies via tactical battleship combat, technological superiority, political influence, or the sheer productive power of your factories
Gameplay is "real-time with pause" -- play at your preferred pace!
Created by the team that brought you Crypt of the NecroDancer, with art by Sir Carma and Nick Gunn, music by Danny Baranowsky, and audio by Power Up Audio.

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Graphics designed by Penge in The Geek Cupboard.

Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/




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