Pre-calculated Mesh Vertex Rendering
Channel:
Subscribers:
152
Published on ● Video Link: https://www.youtube.com/watch?v=7SMtBYQFBJg
Simple separation of artist pre-rendering of entity meshes and physical ray casting engine rendering, also ray/plane-ray hierarchical sphere boundary volume visibility culling/rotation before individual triangle/vertex transformation calculation, minimal calculations prevention
Other Videos By Jkauppa
| 2022-12-13 | Sid Meier's Civilization V: E2.4 |
| 2022-12-13 | Sid Meier's Civilization V: E2.3 |
| 2022-12-13 | Sid Meier's Civilization V: E2.2 |
| 2022-12-13 | Sid Meier's Civilization V: E2.1 |
| 2022-12-13 | Sid Meier's Civilization V: E2 |
| 2022-12-13 | 7 Days to Die: E2.97 |
| 2022-12-12 | Sample Data Gaussian Class Estimator |
| 2022-12-12 | Minecraft: E4.2 |
| 2022-12-12 | Minecraft: E4.1 |
| 2022-12-12 | Minecraft: E4 |
| 2022-12-11 | Pre-calculated Mesh Vertex Rendering |
| 2022-12-11 | Kerbal Space Program: E4 |
| 2022-12-11 | Electron Beam Power Transfer |
| 2022-12-11 | Rocket Launch Pool |
| 2022-12-10 | Reverse Rocket Parachute |
| 2022-12-10 | Dual Side Laptop |
| 2022-12-10 | Polynomial Equation Solving With Derivatives |
| 2022-12-10 | Above Clouds Helium Solar Platform |
| 2022-12-10 | The Wordle: E1 |
| 2022-12-09 | Phasmophobia: E1.16 |
| 2022-12-08 | Underground Container Ground Heat |

