Primal: The Awakening | Challenge #3 Xitheros | Part #1

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Rollers! Join me today as I take on Primal Challenge #3! In this video we head deep into the jungle finding Xitheros has just killed Hydar in Primal: The Awakening created by Tommaso Mondadori, Alberto Parisi and published by Reggie Games. How will I fare in my first attempt at the challenge against Xitheros? Let's begin! 🔥

Primal Challenge #3: Hunger: https://reggiegames.com/pages/primal-challenges-2024

FYI: The wound threshold on a Stance card is x2 (due to player count). So I have bit less wounds than shown. I miss on my part due to my excitement. I'll adjust on a go forward basis and we'll put an asterisk next to this play. ;)

🍿 Intro 0:00
🎥 Overview 1:06
🎲 Challenge #3 Gameplay 1:44
👏 Conclusion 27:59

"Primal: the Awakening is a fully cooperative monster hunting miniature boardgame for 1-4 players set in a fantasy world where humans struggle to survive an untamed wilderness. The game is played in a series of multiple sessions throughout an epic campaign where you will take the role of hunters fighting monstrous creatures and unveiling mysteries about their origins.

In Campaign mode, players will choose their path through the story by completing quests and unlocking special rewards and achievements. Each mission you choose will lead to different developments of the story and to plenty of unique opportunities like crafting options, unique items and rare hunts to be played. The consequences of your actions will impact the story as the campaign progresses towards the epic finale. Players can also play one-shot encounters in the Hunt mode. Specific setup and rules are provided for single combat scenarios at different levels of gear and difficulty. The Hunt mode also offers the opportunity to play special end-game quests using your campaign characters.

The gameplay is centered on an intense and challenging boss-fight system that combines tactical positioning on the board, hand management and cooperative play. The combat is designed to be fast paced while focusing on card combos and player interaction. Each monster is a unique challenge that hunters will have to face as a group, completing specific objectives and adopting different strategies. Monsters have their own specific deck of cards which represents their specific combat behaviour including attacks targeting specific areas on the board, special abilities, but also weaknesses and vulnerabilities that hunters can take advantage of during combat.

The game also focuses on a deep character customization. As the campaign progresses, players will unlock a large variety of crafting options as they upgrade and expand the Forge depending on the specific monsters they slay.
As the hunters level up from session to session, players will also have multiple choices to customize their deck of ability cards in order to build better synergies, card combos and group strategies."

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Created By: Adam Smith
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