Prince of Persia (1989) Amstrad CPC vs GB vs GBC vs Amiga vs NES vs SNES vs Master System vs Genesis
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Prince of Persia is a fantasy cinematic platformer designed and implemented by Jordan Mechner for the Apple II and published by Broderbund in 1989. Taking place in medieval Persia, players control an unnamed protagonist who must venture through a series of dungeons to defeat the Grand Vizier Jaffar and save an imprisoned princess.
Much like Karateka, Mechner's first game, Prince of Persia used rotoscoping for its fluid and realistic animation. For this process, Mechner used as reference for the characters' movements videos of his brother doing acrobatic stunts in white clothes, and swashbuckler films such as The Adventures of Robin Hood.
The game was critically acclaimed and is often listed among one of the greatest video games of all time, but not an immediate commercial success as it was released at the tail end of the Apple II's relevance. It sold many copies as it was ported to a wide range of platforms. It is believed to have been the first cinematic platformer and inspired many games in this subgenre, such as Another World. Its success led to the release of two sequels, Prince of Persia 2: The Shadow and the Flame and Prince of Persia 3D, and two reboots of the series, first in 2003 with Prince of Persia: The Sands of Time, which led to three sequels of its own, and then again in 2008 with the identically-titled Prince of Persia.
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