Prince of Persia C64 Title Music (C64 Games)
The well known game Prince of Persia (the follow up to Karateka, 1984) by Jordan Mechner was converted for the C64 by Andreas Varga (aka Mr. SID) and published on 16 October 2011. It is based on the original Apple II code from 1989.
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Same as with the forerunner, the exact animation of the characters movement catches the eye, but this was the first time that human movements were displayed rather realistically with the help of rotoscoping. This game runs on a real C64/128 only with the help of the EasyFlash cartridge.
The story could be from the "Arabian Nights": The Shah is far from his own palace in the war. During his absence, the power goes to the perfidious vizier Jaffar's head. He tyrannises his people and tries to seize the throne. He captures the lovely daughter of the sultan and gives her 60 minutes time - either she marries him or she will die. The only hope left for her is, that her true love, an adventurer from a far country, will rescue her. But he got already locked in the deep, dark dungeon of the palace. For he may rot there forever...
Now you start in the role of the future (hopefully...) prince in the dungeon and have 60 minutes real time to work your way in the palace through dangers, traps and guards, collect items, fight against the vizier, defeat him and finally embosom the princess. This is not easy, as some obstacles and combinations of obstacles are hard to take. Interesting surprises await thereby the future prince or respectively the player!
The C64 conversion comprises all 13 levels.
According to Jordan Mechner, there was never an official C64 version created, as no software company was interested in a C64 version in 1989 (when he programmed the Apple II version), because the system was seen as too old. But this could have only looked like it from the US American view, as the C64 had not reached the same level of importance in the USA as in Europe. Because in Europe the game was published also for several 8-bit home computers and consoles such as Amstrad/Schneider CPC, Nintendo Game Boy and NES, SEGA Game Gear, Master System, ZX Spectrum and SAM Coupé. But all these machines never reached the same diffusion rate as the C64.
The Apple II original required 128 kilobytes of RAM and the unofficial C64 conversion requires EasyFlash due to it using the cartridge as both a storage medium and an extension of RAM. According to the developer of the C64 version he couldn't have finished the project without EasyFlash, since the regular RAM memory of C64 was simply insufficient to produce accurate conversion. This issue with the available amount of memory may have been a major obstacle for official version at the time.
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