Problem with 0x0E objects

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Published on ● Video Link: https://www.youtube.com/watch?v=Pifdt1vWE5k



Super Mario 64
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Duration: 0:42
938 views
3


http://www.smwcentral.net/?p=viewthread&t=59070&page=6&pid=1022161#p1022161



Here a problem I have been dealing with for a while. I'm not sure what may be the cause, but I am assuming it due to size of the level (currently have 2709 edges and 1359 faces)

However, the level plays just fine if it imported without textures. If anybody experience the same thing or know how to fix this please comment.

I also have a question for anybody working on their own rom hack. Do you use 0x0E objects in your hack. Thanks







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Super Mario 64 Statistics For DobieMeltfire

There are 479,542 views in 39 videos for Super Mario 64. His channel currently has around 3 hours worth of content for Super Mario 64, roughly 36.05% of the content that DobieMeltfire has uploaded to YouTube.