Problem with 0x0E objects
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http://www.smwcentral.net/?p=viewthread&t=59070&page=6&pid=1022161#p1022161
Here a problem I have been dealing with for a while. I'm not sure what may be the cause, but I am assuming it due to size of the level (currently have 2709 edges and 1359 faces)
However, the level plays just fine if it imported without textures. If anybody experience the same thing or know how to fix this please comment.
I also have a question for anybody working on their own rom hack. Do you use 0x0E objects in your hack. Thanks
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