Procedural Content Generation in my JRPG | Circle of Orion - Devlog #12
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Development continues on Circle of Orion, my turn-based JRPG made in Unreal Engine 5. This time we go over how I'm using Unreal's PCG system as well as some new features in Omega Game Framework.
Check out @EonsAway https://www.youtube.com/watch?v=F9E4V7yG1VM
Wishlist Circle of Orion and buy Liberty Belle on Steam!
Circle of Orion: https://store.steampowered.com/app/2077230/Circle_of_Orion/
Liberty Belle: https://store.steampowered.com/app/1376110/Liberty_Belle/
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