Spline + PCG = Climbable Vines - (Circle of Orion)

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#indiedev #gamedev #IndieGameDev #gamedevelopment #UE5 #UnrealEngine #bugs #rpg #jrpg #PCG

One tool I developed for Circle of Orion, by Turn-Based RPG, uses Unreal's PCG system to drop climbable vines on a surface from a spline shape.