Procedural Primer for Artists | Robert Magee | GDC 2022
More and more game designers and developers are using Houdini's procedural workflows for high quality, art-directable FX, modelling, and world building. In this quick primer, learn how technical artists can develop powerful procedural tools in Houdini - and share them with game artists throughout the studio. These tools can then be used with platforms such as Unreal or Unity where artists interact with procedural assets while Houdini works under the hood to cook the nodes. This workflow ensures that assets stay procedural as long as possible, even deep into production. Learn what types of tools are best suited to proceduralism, how these assets can be set up for artistic control and what artists should ask when requesting procedural tools from technical artists.
Learn more about Project Titan: https://www.sidefx.com/titan/