progs_dump 2: How to Make a Quad Damage Grunt!
Use progs_dump 2 to create custom monsters! Here's an easy-to-follow guide to get you started. You can download the Quad Grunt here: http://www.quaketastic.com/files/models/progs_dump_plug_in_monster_quad_grunt_fix.zip
or here: https://drive.google.com/file/d/1osHsU__eXdjqP_mxCvmO1W2ZR5ycrPn-/view?usp=sharing
(Thanks to @LarkLilith's Vods for finding an error in the original file.)
and another monster, the "Hellrath" here: http://www.quaketastic.com/files/models/progs_dump_plug_in_monster_hellrath.zip
0:00 - Start
0:04 - Overview
0:46 - progs_dump directory and workflow
1:23 - Custom Model (mdl_body)
1:55 - Audio reference using PakScape
2:56 - Change the "sight" sound (snd_sight)
3:10 - The effects key
3:52 - The damage_mod key
4:02 - Quick review
4:19 - The berserk key
4:48 - The drop_item key
5:07 - The health key
5:28 - Custom obituaries (obit_name, obit_method)
5:49 - Troubleshooting
6:50 - The keep_ammo key
7:05 - Custom projectile (mdl_proj)
8:32 - The style setting key
8:52 - Custom attack sound (snd_attack)
9:28 - Gibbed head model (mdl_head)
10:04 - wrap-up
Designed for beginner and intermediate mappers, this devkit allows a massive amount of customization, quality-of-life additions and opens up new game-play possibilities requiring zero coding. Assembled from old Quake mods, tutorials and some brand new and unique QuakeC, "pd_" allows mappers to do things John Romero had wanted in the original Quake!
Download progs_dump v200
from Quaketastic: http://www.quaketastic.com/files/single_player/mods/progs_dump_devkit_v200.zip
from Drive: https://tinyurl.com/yyq7goec
Quake Mapping Discord
https://discord.com/invite/j5xh8QT
Quake Mapping
https://www.quakemapping.com/
func_mssgboard
http://www.celephais.net/board/forum.php
progs_dump version 2 thread on func_mssgboard
https://www.celephais.net/board/view_thread.php?id=62007