Project Sol Part 3: A Real-Time Ray-Tracing Cinematic Scene Powered by NVIDIA RTX

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Published on ● Video Link: https://www.youtube.com/watch?v=b2WOjo0C-xE



Halo 5: Guardians
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Duration: 3:44
528,641 views
10,272


Project Sol demonstrates the power of the NVIDIA RTX development platform for creating cinematic ray-traced content that runs in real-time on a single GeForce TITAN RTX in Unreal Engine 4.22.

In this chapter, Sol tests out his new suit when a challenger arrives.

Learn more here: https://nvda.ws/2ObVjC1

The materials and textures for the cinematic were created using Substance Painter and Designer.

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Tags:
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PC Gaming
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unreal engine
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NVIDIA RTX
NVIDIA Turing
Turing architecture
Unreal Engine 4
GeForce RTX
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RTX On
RTX update
Project Sol
GDC
GDC 2019
GTC
GTC 2019
NVIDIA Iron Man
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