Project X - PC DOS - Gameplay Up to Gameover
Project X for PC DOS
Gameplay Up to Gameover
Game Information from Moby Games
Published by Psygnosis Limited
Developed by Team17 Software Limited
Released 1994
Genre: Action
Perspective: Side view
Visual: 2D scrolling
Gameplay: Arcade, Shooter
Setting: Sci-fi / futuristic
Five levels of horizontally-scrolling shooting await in this R-Type style action game. The attack waves vary in style, with some attacking you from quite fiendish angles.
These give off blue power-up tokens, which are used towards selecting one of many weapons. There are 4 front-firing options (guns, plasma, magma and laser-beams - guns can be built up quickly but lack top-end power compared to the others) as well as speed-up (only requires one token), side-shot, up to 3 homing missiles, build (a quick super-destructive blast that only functions when you aren't using auto-fire) and stealth (a period of invulnerability).
Each level has a very different setting, and an end-of-level boss to defeat. The chance to resume from the level you died at is offered up to level 3.
Unusually, the game has an option to emulate an auto-fire function using software (this makes it one of the few Amiga shoot 'em ups you can hope to get as far through on an emulator on keyboard as on joystick on the real thing).
Programming: Mark Stamps, Martin Cook, Mark Rundle
Graphics: Rico Holmes
Design: Andreas Tadic, Rico Holmes
SoundFX: Allister Brimble
Music: Allister Brimble
Speech Effects: Christopher Brimble
Additional Music: Bjørn Arild Lynne
Project Manager: Martyn James Brown
Special Thanks To: Jan Hägglund, Mikael Johansson, Franz Håkansson