Propagating Lighting is Weird... | Jim's Basical Tutor Class (Sneakpeek)
I'm once again having to go back and (hopefully) for the final time, rewrite my bad lighting code I literally had just made.
As you can see, I made a light source follow the player (for this demonstration).
Basically, I tried my best to make light propagate around walls this time, and it's still a little clunky. The light that's attached to the player, behaves weirdly when entering that room. I think that's kinda cool, but I wanna fix this up.
One thing I also want to note is that I deeply regret trying to build the school now, because what I now have to do is rebuild it with this new system, so what we're going to that school map I showed off, is a style guide. Essentially meaning, it's going to guide me in a better direction toward the final product.
Whatever I rebuild now will be more fleshed out for the demo. But I had to remake this lighting system because performance would constantly drop when lighting updates were being made, and now this just isn't a problem anymore. I'm glad!