Prototype 2: For A "Broad" Audience
I like Prototype 1, but I did not finish Prototype 2 until 2018, and I wondered why. What follows is a look into what works and what doesn't in Prototype 2, and why I think Radical Entertainment closed down, due to "not finding a broad commercial audience".
Time codes:
0:00 Introduction
2:55 Prototype 1
5:08 Prototype 2 Story Beginning
6:33 Comics
10:13 Prototype 2 Rest of Story
17:15 Positives
21:45 More Things to do
24:39 Radnet
27:32 Empathy
29:44 James Heller
33:17 Luis Guerra
35:24 Colonel Rooks
39:52 Blackwatch and Empathy
45:35 Humour
50:42 The Women of Prototype 2
51:48 Sabrina Galloway
55:02 Red Crown
57:03 Dana Mercer
1:00:18 Conclusion
Sources:
Crecente, Brian (June 28, 2012). "Prototype couldn't find a big enough audience, studio essentially closing down". Polygon. Vox Media. Retrieved May 6, 2018.
https://www.polygon.com/gaming/2012/6/28/3124092/prototype-developers-radical-entertainment-rumored-to-be-shutting-down
Jenkins, David (April 24, 2012). "Prototype 2 review – super anti-hero (X360)". Metro. DMG Media. Retrieved June 1, 2018. https://metro.co.uk/2012/04/24/prototype-2-review-super-anti-hero-400303/
Morrison, Marc (May 18, 2012). "Prototype 2 Review". 411Mania. Archived from the original on May 20, 2012. Retrieved May 7, 2018. https://web.archive.org/web/20120520135720/http://www.411mania.com/games/reviews/238701
Articles on Ethics:
Christopher Bartel, Free will and moral responsibility in video games, Ethics and Information Technology, v.17 n.4, p.285-293, December 2015 https://dl.acm.org/citation.cfm?id=2887441
John Murphy , José Zagal, Videogames and the Ethics of Care, International Journal of Gaming and Computer-Mediated Simulations, v.3 n.3, p.69-81, July 2011 https://dl.acm.org/citation.cfm?id=2603907
Sebastian Ostritsch, The amoralist challenge to gaming and the gamer's moral obligation, Ethics and Information Technology, v.19 n.2, p.117-128, June 2017 https://dl.acm.org/citation.cfm?id=3095636
Marcus Schulzke, Defending the morality of violent video games, Ethics and Information Technology, v.12 n.2, p.127-138, June 2010 https://dl.acm.org/citation.cfm?id=1825112
Moral positioning in video games and its relation with dispositional traits, Computers in Human Behavior, v.50 n.C, p.1-8, September 2015 https://dl.acm.org/citation.cfm?id=2798753
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