[Ps1] Spyro 3 #32 Crystal Islands
By MrCip, TomAce, MizuShiro
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Emulator Used: RetroArch
Tutorial #1→ https://youtu.be/CZPtQwrP6mQ
Tutorial #2→ https://youtu.be/doC0FUqR7UA
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Beetle PSX HW core
Core settings:
Renderer: Vulkan
Software Framebuffer: ON
Internal GPU Resolution: 2x
Dithering Pattern: OFF
Texture Filtering: Bilinear
Adaptive Smoothing: ON
Supersampling: OFF
MSAA: 1x
MDEC YUV Chroma Filter: OFF
Track Textures: OFF
Display Full VRAM: OFF
PGXP Operation Mode: Memory Only
PXGP Vertex Cache: ON
PXGP Perspective Correct Texturing: ON
Display Internal FPS: OFF
Line-to-Quad Hack: Default
Frame Dumping: OFF
CPU Dynarec: Disabled
Dynarec Code Invalidation: Full
Dynarec DMA/GPU Event Cycles: 128
CPU Frequency Scaling: 100%
GTE Overclock: ON
GPU Rasterizer Overclock: 1x
Skip BIOS: ON
Core-Reported FPS Timing: Progressive Rate
Core Aspect Ratio: Corrected (Stretched in retroarch video settings)
Widescreen Mode Hack: OFF
PAL (European) Video Timing Override: OFF
Crop Horizontal Overscan: ON
CD Access Method: Pre-Cache
CD Loading Speed: Native
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