PS4 Pro vs Xbox One X - Peak Compute Isn’t A Great Way To Compare GPU Performance
One of my greatest pet peeves with graphics hardware reviews these days has been the insistence of media—and the community in general—on using peak compute in Teraflops as a point of reference.
The situation’s gotten even worse with the release of the GTX 2000 series—we now have a new number, seemingly invented by Nvidia called “RTX-Ops,” a completely arbitrary figure with seemingly no other purpose than to show that the ultra-expensive new hardware is indeed faster than Pascal (in some arcane way, assuming that hybrid raytracing models actually become an integral part of the graphics pipeline in tomorrow’s games). But before RTX-Ops can to completely rob hardware comparisons of any credibility whatsoever, there was the original culprit: compute, measured in teraflops.
Some footage was used from official Nvidia and AMD channels. The links for them are below:
AMD: https://www.youtube.com/watch?v=9-JG0Cr_B-8&t=1s
Nvidia:
https://www.youtube.com/watch?v=KJRZTkttgLw
https://www.youtube.com/watch?v=DSeAI_sl7eU
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