PS4 - Sniper Ghost Warrior 3 Trailer

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DATE RELEASE - APRIL 2017.
Sniper: Ghost Warrior 3 is a tactical shooter video game developed and published by CI Games for Microsoft Windows, PlayStation 4 and Xbox One, and was released worldwide on 25 April 2017. It is also the first game in the series to feature an open world environment.
Similar to its predecessors, Sniper: Ghost Warrior 3 is a first-person tactical shooter game. It is designed to be less linear than Ghost Warrior and Ghost Warrior 2, since the title is the first in the series to feature an open world environment, which can be freely explored by the player. The game's world is scattered with different activities and side missions which are known as "war crimes". These can be completed by the player if they are not playing the main missions. According to CI Games, the title is designed to be accessible for both players who are new to the franchise or the genre, while tactical enough for more hardcore players.
The game is based on three different pillars: target, execute, and survive. The player can use different approaches to complete missions and defeat enemies, as maps are now larger and more open-ended. For instance, the player can utilize stealth and melee combat to kill enemies, in gun and run style, or use the weapons or gadgets provided, like sniper rifles, to snipe enemies from a long distance.
The game's objectives is not showed on the mini-map provided to the player. The player is required to find them by completing intel-gathering missions. The player can also use a drone, which is one of the newest additions to the series and can be controlled by the player, to scan and survey the environment, and to detect enemies. The drone can also be used to hack enemies' electronic equipment and weapons, and to create distractions. However, there are risks when the player is using the drone, as enemies may become alerted when they spot it. As one of the game's core experiences is sniping, the accuracy of long-range shots is affected by various factors, such as calibration of the rifle's scope, weather, wind speed, distance, gravity, and the protagonist's breathing strength and rate. As a result, the player have to plan, adapt, and react to the game's environments to alter these factors.
Navigation is enhanced in Ghost Warrior 3. The player can carry out some "extreme navigation" movements, according to the game's developer, such as free-running, parkouring, climbing ledges, and rappelling. The player can activate Scout Mode, which is an ability of the game's protagonist to highlight places of interest and detect explosives such as mines. The player can also make use of the mode to find a new sniping spot during missions. The game also focuses on realism; as a result, it also features a dynamic weather system and day-night cycle which effects the gameplay and enemy behavior. The player can make use of these situations to create tactical advantages.
In addition, the player can travel to the "safe house" where they can collect supplies and resources like first-aid kits and ammunition for weapons. These safe houses also act as fast travel points for the player for easy navigation of the world. In addition, the player can craft and modify their weapons and bullets. These upgrades can improve the weapons' efficiency and accuracy. When not playing missions, the player can interact with a neutral faction, which may or may not help the player in completing missions. Safe house is a safe place where the player can choose equipment, sleep to a designated hour, craft, buy items in the shop and start missions. There are several safe houses on each map, and player needs to discover them to be able to use them. There will be loot waiting or new weapons to equip in newly discovered safe houses. The player can fast travel to a safe houses from any place in the world (fast travel is disabled after entering a mission area).
After choosing a mission, its area will be visible on the map, and a GPS path will be displayed. Various points of interest, which the player discovered earlier, will also be checked on the map. Road to the mission area leads through open maps, where the player can encounter random events, points of interest, hunt for animals, etc. Which route the player chooses is up to them.
The player has its own car for exploration. It will be there whenever they exits a safe house, or travel to previously discovered fast travel points. The player can use it to quickly get across map areas. Enemies can also spot the player inside the vehicle, so being careful is still required. A traffic system is generated on roads on all maps, so the player can see other non-aggressive vehicles travelling along the roads. On more heavily secured areas, the roads will be patrolled by armored vehicles.







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