Psionics (role-playing games)
Psionics (role-playing games)
Psionics, in tabletop role-playing games, is a broad category of fantastic abilities originating from the mind, similar to the paranormal psionic abilities that some people claim in reality
Contents
1 Common features
2 Systems
21 Bureau 13
22 Champions/Hero System
23 Dawning Star
24 Dice & Glory
25 Dungeons & Dragons
26 GURPS
27 In Nomine Satanis/Magna Veritas
28 Lusternia, Age of Ascension
29 Palladium Megaverse
210 Paranoia, Gamma World, et al
211 Space Opera
212 Star Trek, Star Wars, et al
213 Traveller
214 Torg
215 White Wolf
216 PSI World
217 Silver Cord
218 The World of Synnabarr
219 Science-fiction themed RPGs in general
3 References
4 See also
Common features
Psionics are primarily distinguished, in most popular gaming systems, by one or more of the following:
Magical or super/meta human-like abilities including:
Extrasensory perception – learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable Examples: Clairsentience, scrying, precognitives, retrocognitives, transdu Psionics (role-playing games)
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