PSP Turbo! Killzone Liberation! Xtreme Amped! Playstation Classic! God of War! Motorstorm! Mega Man!
I decided to try to get Killzone Liberation for PSP decently playable. I had to think outside the box, yet again, in this particular case. This is probably the single most difficult PSP game to run well on any platform, for that matter! But, here we are, with it running reasonably well on none other than the Playstation Classic...as yet another Mini Classic Milestone for the Next Release!
I also showcase before and after Xtreme Results with God of War: Ghost of Sparta, Mega Man: Powered Up, and Motorstorm: Arctic Edge (HD working, too)!
The updated PPSSPP Xtreme Amped Turbo Core is capable of running nearly any supported PSP game 45+ percent faster than you are generally accustomed to, via a special combination of Optimizations and Coding Changes, as well as static and dynamic library variations, and scripted protocols to handle special case scenario games, when timing differentials fluctuate into bad territory, amongst other tethered, all in one Xtreme Fix-Ups:)
Unfortunately, due to the way things were done, attempting to replicate this on other platforms requires different mathematical calculations, due to the differentials of overall CPU Clock Speed, GPU's ability to handle software or hardware rendering, compatible drivers that do not conflict with the Xtreme Fix-Ups, and so on. I will, of course, do more videos on this stuff in the future:)