Psychic Force EX Arcade

Psychic Force EX Arcade

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EX make Keith, the final boss/secret character of the original game a playable character without having to initiate a code and that the characters would receive new color schemes for their costumes while the gameplay was improved and balanced.

All combat in Psychic Force takes place in a cubic space defined by a magical force field. The fighters float inside this space and are capable of movement in all directions. Even though Psychic Force is structured as a 3D game, the gameplay is in 2D.
The walls of the force field play a big part in the strategy behind Psychic Force. A character takes damage when they're forced into a wall by their opponent. The characters do not take damage, however, if they move into the wall themselves. If a character takes another hit as they bounce off from the wall, the character will become stunned and fall through the air. The character is eventually invulnerable while they're falling.
As in most fighting games, the first character to win two rounds wins the match. If time runs out, the players are taken to a sudden death round in which the space is much smaller and both characters have 0% Psycho Gauge. The first person to land an attack in this sudden death round wins the round. When the player is fighting a computer-controlled opponent, however, the character with more health remaining when time runs out wins that round, without going to sudden death.
The characters are controlled with an eight directional joystick and three buttons which dictate a guard, a light attack, and a heavy attack. By combining these different commands, the player can make combo attacks, throws, and special moves which can break the enemy's defenses.
A character's special move is determined by the Psycho Gauge, which is seen under the Life Gauge of the character. Depending on the type of special move initiated, the Psycho Gauge will immediately drain from within sight and once the character uses up their entire Psycho Gauge, they'll be left with the only option to unleash continuous weak projectiles until the Psycho Gauge is charged back up, either through an automatic slow charge or a manual fast charge in which the player can press all three buttons to help re-charge their Psycho Gauge.
Other tactics in Psychic Force include a Barrier Guard, which can be used to help protect a character from both physical attacks and special moves but drains the Psycho Gauge real quickly, an Evasion Barrier, in which the character can immediately put up a force field and avoid slamming against the wall even though it uses up 40% of the Psycho Gauge, a Normal Dash which enables a character to move real quickly in any direction from within sight, and a Quick Dash which enables a character to move real fast towards their opponent while being able to deflect any weak projectile that gets in their way.

he player's character goes through eight stages of combat against a specific set of opponents and face off against a specific final boss in the eighth and final stage, which varies and depends on the specific player character's story. The home console Story Mode adds additional cut-scenes in order to advance the story.

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