Puck Man #1
The player controls Pac-Man through a maze, eating pac-dots (also called pellets). When all pac-dots are eaten, Pac-Man is taken to the next stage. Between some stages one of three intermission animations plays. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost and the Pac-Man itself withers and dies. When all lives have been lost, the game ends. Pac-Man is awarded a single bonus life at 10,000 points by default.
Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses. In later stages, the enemies go straight to flashing, bypassing blue, which means that they can only be eaten for a short amount of time, although they still reverse direction when a power pellet is eaten; in even later stages, the ghosts do not become edible (i.e., they do not change color and still make Pacman lose a life on contact), but they still reverse direction.
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Pemain mengontrol Pac-Man melalui labirin, memakan pac-dots (juga disebut pelet). Saat semua pac-dot dimakan, Pac-Man dibawa ke tahap berikutnya. Di antara beberapa tahap, salah satu dari tiga animasi jeda diputar. Empat musuh (Blinky, Pinky, Inky, dan Clyde) berkeliaran di labirin, mencoba menangkap Pac-Man. Jika musuh menyentuh Pac-Man, nyawa akan hilang dan Pac-Man itu sendiri akan layu dan mati. Ketika semua nyawa telah hilang, permainan berakhir. Pac-Man diberikan satu bonus nyawa dengan 10.000 poin secara default.
Di dekat sudut labirin ada empat titik besar yang berkedip yang dikenal sebagai pelet kekuatan yang memberi Pac-Man kemampuan sementara untuk memakan musuh. Musuh menjadi biru tua, berbalik arah dan biasanya bergerak lebih lambat. Saat musuh dimakan, matanya tetap ada dan kembali ke kotak tengah tempat ia dibuat ulang dalam warna normalnya. Musuh biru berkedip putih untuk menandakan bahwa mereka akan menjadi berbahaya lagi dan lamanya waktu musuh tetap rentan bervariasi dari satu tahap ke tahap berikutnya, umumnya menjadi lebih pendek saat permainan berlangsung. Pada tahap selanjutnya, musuh langsung berkedip, melewati warna biru, yang berarti mereka hanya dapat dimakan untuk waktu yang singkat, meskipun mereka masih berbalik arah saat pelet kekuatan dimakan; bahkan pada tahap selanjutnya, hantu tidak dapat dimakan (yaitu, mereka tidak berubah warna dan tetap membuat Pacman kehilangan nyawa saat bersentuhan), tetapi mereka tetap berbalik arah.
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