Puzzle #3 — Color Match Sockets — XR Multiplayer Template

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في الحلقة دي هنعمل اللغز التالت في غرفة الهروب: مقابس الألوان.
الفكرة إن فيه ٣ قطع مختلفة لازم تتحط في السوكيتس اللي ليها نفس اللون. لما كل حاجة تتحط صح، اللغز يتفتح.

اللي هنتعلمه:

إزاي نستخدم XR Sockets في Multiplayer.
إزاي نخلي السوكيت يقبل بس القطعة الصح (color match).
إزاي نتابع الحالة (متوصل / مش متوصل) باستخدام NetworkVariables.
إزاي السيرفر يبقى هو الـ Authority ويأكد صحة اللغز.
إزاي Late Join يدخل ويلقى القطع كلها متسجلة في مكانها.

⚠ ️ ملاحظة: الكورس موجه للي عنده خبرة مع XR Interaction Toolkit. مش هنشرح الأساسيات.

🇬🇧 English

In this episode we build the third puzzle of the escape room: Color Match Sockets.
The idea is simple: 3 objects must be placed into sockets with matching colors. When everything is placed correctly, the puzzle unlocks.

What you’ll learn:

How to use XR Sockets in a multiplayer setup.
How to restrict sockets to accept only the correct object (color matching).
Tracking state (occupied / not occupied) with NetworkVariables.
Keeping the server authoritative to validate puzzle success.
Ensuring late joiners see all sockets and objects correctly.

⚠ ️ Note: This tutorial assumes experience with XR Interaction Toolkit. XR basics are not covered.

Contact me https://www.linkedin.com/in/ahmed-abdailla/a  
ahmed.mousa.aed@gmail.com




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