Puzzle & Dragons, Batman Collab - Master. Dual Resist team. バットマンコラボ 超級 半減PT (闇ハーデス)
GUIDE FOR GETTING *FREE* MAGIC STONES ON iOS:
http://www.youtube.com/watch?v=i5feB8Flp8A&
READ DESCRIPTION FOR STRATEGY TIPS.
――――――――――――――――――――――――
Follow me on Twitter and Facebook!
http://twitter.com/Zydoran
http://www.facebook.com/zydoran.sa
――――――――――――――――――――――――
Description:
First attempt at the Master difficulty level of the Batman Collab dungeon. I think I matched pretty well and overall it wasn't very hard!
I'd actually just cleared Legend with a dual resist team minutes before this run so I decided to go with a 50% dark resist leader instead of a 60% dark resist leader for the added challenge.
Check out my legend clear here:
http://www.youtube.com/watch?v=x0wqsKRtW9w
The Legend clear was not nearly as smooth as the Master one though, so keep that in mind!
――――――――――――――――――――――――
Strategy:
*Check out Strategy Tip #5 for information on the poison orb mechanism*
1. A dual resist team needs at least this much HP depending on your leaders:
Two 60% dark resist leaders (16% damage taken):
12,689 HP
One 60% dark resist leader & one 50% dark resist leader (20% damage taken):
15,860 HP
Two 50% dark resist leaders (25% damage taken):
19,826 HP
*Do not attempt this dungeon with a dual resist team unless your maximum HP exceeds these values!*
2. The dungeon has just one stage where you'll face the Joker. This is somewhat troublesome as you'll have no opportunity to charge skills! Skill boost awakening skills can come in handy here.
3. The Joker's attack pattern is very predictable. He will ALWAYS act in this order:
Pre-emptive - Orb change; two random colors to block orbs.
Turn 1: Multi-hit for 14,274 damage.
Turn 2: Orb change; six random orbs changed to poison orbs.
Turn 3: Multi-hit for 14,274 damage.
Turn 4: Orb change; one random color to block orbs AND hit for 10,309 damage.
Turn 5: Multi-hit for 14,274 damage.
Turn 6: Orb change; six random orbs changed to poison orbs.
From turn 7 onwards, the Joker will count down from four to one. After this countdown finishes, he'll hit for 79,300! This is why we have minimum HP thresholds outlined in strategy tip #1.
4. The Joker will repeat his countdown pattern over and over in this manner:
"4, 3, 2, 1, attack, 4, 3, 2, 1, attack."
Provided that you meet the minimum HP threshold and have a heart-maker on your team, it should not be a big challenge to keep topped up on HP while you finish the Joker off!
5. The poison orbs the Joker creates behave in this manner:
a. Each three poison orb match will decrease the player's HP by 20%
b. Each additional poison orb included in a match further decreases the player's HP by 5%
c. This means that a six poison orb match will decrease the player's HP by 35% (20% + (5%*3)) while two separate three poison orb matches will decrease the player's HP by 40% (20% + 20%)
d. Poison orbs count towards the off-color combo count when it comes to the damage equation concerning the player's dealt damage.
――――――――――――――――――――――――
Team:
Chaos Devil Dragon leader, Level 31
Zeus, Max level +297
Kirin, Level 88 +2
Hades, Max level +6, Max skill
Parvati, Max level +72, Max skill
Hades friend leader, Max level +12, Max skill