Puzzle & Dragons, Clash of Clans dungeon - Legend. Mono-blue team. CoCコラボ 地獄級 水PTノーコン
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READ DESCRIPTION FOR STRATEGY TIPS.
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Description:
A Mono-Blue team is ideal for the CoC dungeon. The boss is red and one of the mini-bosses is also red. The green enemies featured in this dungeon are of the high defense/low HP variety so a mono-blue team is not at all hindered by elemental weaknesses.
This team is very highly leveled but a much lower level mono-blue team can certainly complete this dungeon with some preparation. See strategy tips below for good practices.
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Strategy:
1. Stall as much as you can on the first two waves to charge skills. You ideally want at least your orb changers charged by the third wave. A delay skill (if you brought one) and a damage enhancing skill are huge pluses as well. Goblins are ideal for stalling since they have high defense but low HP.
2. The third wave is by far the most challenging wave for a Mono-Blue team. This wave will have a Barbarian and a Goblin most of the time (sometimes a Glorious Healer will override one of the mid-bosses). The Barbarian is what you should be concerned about.
2.a The Barbarian hits pre-emptively for 7740. Make sure to not go into this wave wounded or you might get sent home straight away!
2.b The Barbarian hits for 15,480 above 75% HP. Once below that threshold, he can hit for 23,220.
3. I recommend bringing a delayer and using it to give you some breathing room on the third wave. If your team cannot tank hits from the Barbarian, target him first and use orb changers/damage enhancers appropriately to take him out before he attacks.
If your team can take hits from the Barbarian, feel free to take out the Goblin first. I did this in my video as I find his "change random orbs into jammers" skill very annoying!
4. The 5th wave will have a Flame Archer and a Goblin (unless a Glorious Healer makes a rare appearance!). This wave is much easier than the third wave since the Flame Archer should, due to her red element, go down very fast. She does hit moderately hard however (up to 15,660), so use a delayer if you must!
5. The boss is a piece of cake. His maximum hit is 10,416 (performed below 75% HP, every turn) but since he's red, he'll fall to your blue element attacks in no time! As before, use a delayer if you must! You probably won't need to!
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Team:
Idunn & Idunna leader, Max level +2, Max skill
Fenrir Knight Kamui, Max level +1, Max skill
Hera-Is, Max level +1, Skill level 5
Siegfried, Max level +1, Max skill
Echidna, Max level +187, Max skill
Hermes friend leader, Max level +297, Max awoken
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