Puzzle & Dragons, Hera-Ur Descended - Legend. Isis team.

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GUIDE FOR GETTING *FREE* MAGIC STONES ON iOS:
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READ DESCRIPTION FOR STRATEGY TIPS.

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Description:

This was my first ever Hera-Ur run and I actually went into it without having done much research beforehand. I had looked up the stats, but I didn't extensively plan out where skills would be used and so on as I usually do before my first ever run of a dungeon :)

It was fairly nerve wracking; not as bad as my infamous first Hera-Is run with a Zeus team, but I didn't quite feel safe at all times. The last two combos on Hera-Ur in particular were poorly executed because I was a bit nervous and unfocused!

For reference, my first Hera-Is run is here:
http://www.youtube.com/watch?v=nRMr6YW-Ack

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Strategy:

1. All skills must be charged on the first wave, so I recommend taking out the Red/Blue Ogre first. The reason for this is that the Red/Green Ogre will bind all your blue team members, making it easier to stall and heal without accidentally killing him! Remember to have at least 6500 HP before killing the last Ogre; the next wave will pre-emptively hit!

2. Formula will pre-emptively hit for 6425, so make sure not to proceed to this wave without at least that much HP! He can also hit fairly hard so try to set up a huge combo right off the bat. If not, you'll need to combo and heal to stay alive.

3. Ifrit also hits fairly hard, but he has a huge amount of defense so you will be forced to tank him for a while! Once he is below 50% HP, he will also bind all your blue team members. They should all be unbound by the time you take him out so this is of fairly little concern.

Use normal attacks to kill him, 1 HP at a time. His HP pool is 49. Have AT LEAST 5666 HP before going into the next wave.

4. Minerva pre-emptively hits for 5665 HP, so you need at least that much HP to survive. She is fairly straightforward, take her out as quickly as you can while healing. Below 50% HP, she will bind your dark team members, so you ideally want to kill her without letting her do this.

5. Once you proceed to the fifth and final wave, pop Echidna and your Gravity(ies). Then combo as hard as you can before she gets a chance to act! If you let her attack while above 50% HP (while her red HP bar is active), she will bind all your blue team members and that is game over.

You will get an extra turn or two to combo if you manage to get her below 50% HP before she attacks, so don't be too fixated on the Echidna delay counter. Her first action will be to put up a protective shield. If she is below 25% HP, she may use a charge up attack which does no damage, signaling the start of one-hit-kill attacks from now on. These 1-2 extra turns may give you enough time to combo her down.

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Team:

Isis leader, Max level +201
Hades, Max level +6, Max skill
Siegfriend, Max level +1, Max skill
Valkyrie, Max level, Max skill
Echidna, Max level +121, Max skill
Isis friend leader, Max level +270, Skill level 2




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