Puzzle & Dragons, Light War Dragon - Legend. Isis team. 光の戦国龍 地獄級 イシスPT ノーコン
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READ DESCRIPTION FOR STRATEGY TIPS.
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Description:
This was my first run of the Light War Dragon - Legend; well, to be frank, it was my first run of the Light War Dragon period.
I was a little preoccupied at the time of the recording and I blame some of the sloppy matching on this :)
Sloppy matching or not, I still pulled through for a 0 stone victory. :3
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Strategy:
1. The first five waves are relatively straightforward. The biggest dangers are:
a. Manekimewdras. They will not take any action on their first turn, but every turn after that will end up hurtin'! They hit for 10,800. They also have a high amount of defense but just 10 HP, so they're a bit of a pain to take out. Most Isis teams will need at least two turns to kill one of these.
One of these will always appear on the very first wave and I recommend targeting the Manekimewdra and setting up a mass attack to take out the two ninjas along with it.
b. Kodamas. This tree guy is easily disposed of as he only has 38,550 HP. However, if allowed to attack, he will bind blue team members for 2-4 turns and I shouldn't have to explain why that is a problem for Isis teams! Target these if they appear!
2. Try to charge skills as much as you can one the first five turns. Ideally, you'll have Echidna charged by the time you advance to wave 6!
3. Wave four has two Rowdy Samurai Goblins and one Kodama. The Samurai Goblins pack quite a punch, but their HP is relatively low at just over 200,000 HP so an Isis team should not have many problems here. Take out the Kodama first and then focus on one Goblin.
Once one Goblin is down, the other Goblin will use an ATK-up skill, giving you some free turns to charge skills!
4. Fuma Kotaro on wave 6 can be a bit of a problem. He hits fairly hard every two turns and he can use a 10 turn bind skill once during the battle. If he binds one of your members before you take him out, you might be in trouble.
Furthermore, he will start hitting extremely hard once he is below 20% HP, so take care to NOT take him into that HP range unless you can finish him off before he attacks.
If you get bound, I recommend using Echidna right away. This will take care of the first five turns of the bind. Pace your attacks and heals such that Echidna is back up by the time he goes down, as you might need her for the boss!
5. The boss is fairly standard. He hits very hard every two turns (up to 16,090) and has a considerable HP pool (about two million). If you are unable to take a hit, I recommend charging a Gravity or two before proceeding to his wave and Echidna will of course also be a must in this scenario.
Below 20%, he will bind all of your team members so the strategy is similar to Fuma Kotaro: Do not let him attack after he is below 20% HP.
Use Echidna in a pinch if needed and don't forget to heal!
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Team:
Isis leader, Max level +201
Zeus, Max level +297
Hades, Max level +6, Max skill
Parvati, Max level +71
Echidna, Max level +152, Max skill
Isis friend leader, Max level +230
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