PvP High ACTION Dark and Dark Gameplay Battle Highlights Cleric and Barbarian FREE VIDEO
Dark and Dark Gameplay Battle Highlights Cleric and Barbarian Go to War For Death and Glory
An unforgiving hardcore fantasy FPS dungeon PvPvE adventure. Band together with your friends and use your courage, wits, and cunning to uncover mythical treasures, defeat gruesome monsters, while staying one step ahead of the other devious treasure-hunters.
Dark and Darker is presently in Alpha state of development. Features will be added and removed, thus the current state of the game is not representative of the final product.
Many of the systems in the game are not yet finished and are in a placeholder state. Mechanics may break or not function as intended.
Currently, the game can only be played during scheduled playtests. Once a playtest is ongoing, simply request access on the game's steam page and download the game.
Once you start the game, you will be presented with the Character Creation screen. You will have to create a character to be able to click the "Enter the Lobby" button. Currently, there is no limit for character creation. You can also check the official guide by Ironmace and Dungeon guide.
Barbarian
Pros
Highest base health combined with a high melee damage.
Highest base magic resistance when equipping the Iron Will perk.
Increased proficiency with axe type melee weapons and thrown axe weapons
Can equip a perk that allows breaking unreinforced doors and chests.
Fast room clearing ability.
Strong buff and debuff skills.
Cons
Very slow interaction speed, attack speed and base movement speed.
Limited combat healing.
Limited ranged options.
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Cleric
Pros
Only class with the ability to heal others and to resurrect fallen allies, without the need of a Sacrificial Altar.
Access to powerful buffs and protection spells.
Beginner friendly due to having access to healing, allowing him and his team to take a couple of hits without being in danger.
Good room clearing ability.
Able to wield shields.
Cons
Slow attack speed and slowest base interaction speed.
Limited choices of melee weapons and no ranged options.
Unable to regenerate spells like Wizards, resting at a campfire is necessary.
Slow base spell casting speed.
Fighter
Pros
Versatile class that can equip a vast variety of Weapons and Armors.
Exclusive access to some of the strongest armors in the game.
Great gap closer/evade ability with the Sprint skill and sustain through Second Wind.
Able to wield a shield.
Good melee and ranged capabilities.
Cons
Jack of all trades, master of none.
Some skills are single use.
Blocking and parrying, which are a big part of his kit, are difficult to pull off consistently due to the directional blocking system.
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Ranger
Pros
High ranged damage output.
Able to track fresh enemy footprints via the Tracking perk.
Able to set bear traps to lock down enemies in place.
Starts with a campfire, however, it's of the worst quality.
Great room clearing ability without putting himself at risk.
Cons
Bad at close quarter fights.
Needs to frequently reload his quiver.
Limited choices for melee weapons.
Reloading your quiver slows you down significantly.
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Rogue
Pros
Fastest class, has very high interaction speed, attack speed and base movement speed.
Unlimited lockpicking ability through the Lockpick Expert perk.
Can detect and disable traps.
Invisibility skill lasts for a long time, allowing him to avoid encounters or setup ambushes.
Strong poison damage output.
Cons
Limited range from daggers, Rapier is the longest reach weapon he can equip, but has much lower damage than it's dagger counterparts.
Low health requiring good decision making skills.
Limited ranged options.
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Wizard
Pros
Access to powerful spells that allow for a versatile play style.
High single and multi target magic damage output.
Temporarily high movement speed from Invisibility and Haste.
Able to replenish spell casts through the Meditation skill.
Can become invisible to re-position and setup ambushes.
Cons
Very low physical damage.
Lowest health in the game.
Vulnerable during a long time when meditating.
Limited by the amount of available spell casts, which requires to meditate frequently to replenish them
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