Qbeh-1: The Atlas Cube - High Jump

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Published on ● Video Link: https://www.youtube.com/watch?v=w65eTPCq3gQ



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Normally you can only jump up one cube's height. But, you can also hang slightly off the edges of cubes by carefully moving towards the side.

Using this, if you hit the edge of a cube at the apex of your jump, you can trick the game into thinking you're hanging off the edge of the cube you jump into, allowing you to either jump again or just walk straight up.

I generally had better luck aiming for the corners, but when I recorded this, it seemed to work better head on.

This might allow for some pretty big skips or just general time saving if you mess up a jump and fall down.

Edit: I think how it works is that the edges are rounded so the corners are the lowest point of the cube, because two rounded edges meet there. And the lower FPS I was playing with here I believe screws with some kind of extrapolation a bit, which is what causes the game to think I'm somewhere I shouldn't be.







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