Quake 2: The Ray Traced Analysis | Retro Bytes PC - RTX
ID software have long been at the cutting edge of real-time rendering and on more than one occasion they have blazed a trail for others to follow.
Yet again thanks to John Carmack's open source of the Quake Engine it is again forging a new 'Path' thanks to some excellent work from Christoph Schied which you can read all about below and play this for yourself:-
http://brechpunkt.de/q2vkpt/
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