Quake Champions: The Evolution of Weapons in Quake
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id Software studio director Tim Willits talks about the evolution of and iteration on weapons in competitive Quake, the interaction between weapons and character abilities, and the difficulty of appeasing a deep-seated pro community. For more on the Quake franchise and the history of first-person shooters in the '90s, check out http://www.shacknews.com/article/101156/rocket-jump-quake-and-the-golden-age-of-first-person-shooters
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