Quake Champions: Player Movement and Control

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id Software studio director Tim Willits explains how Quake Champions tailored each character's movement and game feel to a different era of Quake to appeal to players who favored one game or another throughout franchise history. For more on the Quake franchise and the history of first-person shooters in the '90s, check out http://www.shacknews.com/article/101156/rocket-jump-quake-and-the-golden-age-of-first-person-shooters

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