Quake - e4m3 NR in 0:30

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Quake
Game:
Quake (1996)
Duration: 0:00
1,561 views
141


A 1 second improvement over my previous record. This is the greatest Quake demo I think I will have ever recorded - might even be my greatest speedrunning achievement.

If you would like more explanation/breakdown of the strats used, please read my text file included in my 0:31 run first.

I knew a 30 second run was feasible, with the perfect execution, until I discovered some new optimisations. Firstly I found that I could redo the gold key area, by hugging the wall on the right and not doing any of the shenanigans I did in my 31 run. This yielded 3 tenths of a second if done optimally, and more importantly a clean path on the way back. Before, the knights would block me endlessly with the old strat, but with this I could do the last quadboost around 80% of the time. It did make the whole sequence from the door much harder however. Landing the shot on the knight became extremely hard, and the one in the middle would often run to the right and block me.

The next thing I realised is that the grind will make me go insane if I don't come up with a better way of landing more boosts over the lava pit. I understood the spawn's tendencies better, but the setup still had a problem where I would not fit inside the crevice, which is vital for crossing the gap, or even if I did, just not having enough speed. Lo and behold, by sheer accident, I found this new setup, that solved both problems at the same time. Sadly, it created new problems. The spawn would have to jump high both times when crossing the bridge, and the fiend became even more annoying than before. Not to mention the fact that the setup was a microinput nightmare. You have to collect the grenade launcher going backwards, while at the same time looking up at the ceiling and setting yourself up for the shot. The spawn attack timing also became absolutely crucial, and by the end I would make small adjustments depending how fast it decided to track us. With this run, it's safe to say a miracle happened - I had a practice save where the fiend always left me alone, and would let me do the most powerful version of this setup, which is setting up just ever so slightly to the left of the middle of the silver key door, and jumping from there. With these many variables coming together, with this version of the setup, I dare to say the spawnboost is consistent, but good luck getting all these things to line up.

Lastly, I realised that boosting horizontally off the knights is yielding so much speed it's uncontrollable. I decided to shoot at their legs to convert some of that horizontal speed into vertical, and the height of course doesn't help in any way and granted, it didn't save any time, but was much better for consistency and making the turn, and also to survive.

Adding up every tiny timesave, 10fpsing the last door and a knight boost, the best I could do in practice is a low 30.1, so that should put it into perspective how insane this run is. Safe to say I futureproofed this demo for years to come unless something radical is found.







Other Statistics

Quake Statistics For Muty

At this time, Muty has 99,554 views for Quake spread across 49 videos. Quake has approximately 4 hours of watchable video on his channel, roughly 6.65% of the content that Muty has uploaded to YouTube.