Quake - Easy Run marathon of episode 3 by Muty in 2:25 (1s improvement)
--Downloads--
DEMO: https://speeddemosarchive.com/quake/demos/ER/e3_225.dz
DZIP: https://quake.speeddemosarchive.com/quake/downloads/dzip.zip
JOEQUAKE: http://joequake.runecentral.com/downloads.html
Player: Muty
Date: 16/05/2024
Category: Easy Run
Level: e3 - The Netherworld
Time: 2:25 (.86575)
A 1 second improvement over the previous record by Clouder.
Terrible e3m6, somehow I choked the simplest map of all, otherwise it's a 2:23. A handful of new strats combined from bits of the recent QdQ projects.
- e3m1 to e3m3 is the same.
- e3m4 has a new way to boost out of the water, using the fish to get up to the zombie/yellow armor platform and boosting once more off the zombies to get huge amounts of speed towards the elevator. It definitely needs a more consistent setup to be implemented into full game runs.
- On e3m5 I decided to grab the green armor after the first tunnel like QdQstlite, and I did a risky strategy to reach the trigger earlier to make up the lost time taking the armor. Main reason is to survive the rocketjumps to the early trigger on e3m5 due to losing all my armor on e3m4, and to carry some extra armor to e3m6 so I can play it out more aggressively.
- e3m6 has a fancier and way more powerful rocketjump at the start, and the extra armor also helps to do another boost and play the start out way more aggressively. Normally a 21 should be easily doable but I absolutely cocked it. In my defense, the vore moved to the right which is rare, bad RNG that makes it harder than necessary to go around her.
e3m1 - 23.43 )
e3m2 - 15.21 )
e3m3 - 22.72 )
e3m4 - 26.45 ))
e3m5 - 33.94 ))
e3m6 - 24.09 ((((((((
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