Quake - Easy Run of e2m3 by Muty in 0:21 (1s improvement)

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Published on ● Video Link: https://www.youtube.com/watch?v=mGo6SS7DziU



Quake
Game:
Quake (1996)
Duration: 0:25
213 views
22


--Downloads--
DEMO: https://speeddemosarchive.com/quake/demos/ER/e2m3_021.dz
DZIP: https://quake.speeddemosarchive.com/quake/downloads/dzip.zip
JOEQUAKE: http://joequake.runecentral.com/downloads.html

Player: Muty
Date: 13/06/2023
Category: Easy Run
Level: e2m3
Time: 0:21 (.74716)

Thank you for using Ogre Airlines!(Yes, I had to make that joke with those decimals)

It took me multiple revisits to this demo and countless trial and error sessions to find anything that could lead to a reproducable double OGJ. After countless near misses to make the boost and a few chokes, it is finally here. I never thought this level of enemy manipulation is possible on the Easy difficulty, but alas.

Here's the breakdown:

My sequence up to the ogre is about half a second quicker than Peter's, just simply down to modern movement standards.

The ogre manipulation is very specific. I first have to dodge the ogre on the left, a bit of a squeeze unless he blocks you(reset) and let him do a melee attack(reset if he doesn't). Shoot the ogre to stun him and pray you get a quick stun animation(reset otherwise). This makes him stop the melee attack and launches a grenade almost instantly, and even better but rarely, instantly with no downtime, sort of like an ogre from Nightmare difficulty. After that, I was unable to replicate the same grenade timing and ogre positioning Peter used, so I thought "why not let the grenade bounce off of the wall and hit it at a lower level, that could work, right?". For that to work, I noticed that sometimes the ogre would shoot the second grenade sometimes immediately, as if I'm playing on Nightmare difficulty. This was still random if you get this superaggressive ogre(reset if not), but if you do, you can manipulate him by breaking line of sight and with correct timing, peekaboo him. This resulted in two neat grenades lining up and giving me the opportunity to go for it. However, since I let the grenade bounce off the wall and it's at a very low height, the jump timing is incredibly precise. I had tons of near misses and countless successful boosts that I've choked later, for which I'll link a pack of failed demos below.

The rest is again down to modern movement, and just praying the last 4 enemies cooperate. I did have one good attempt where I got blocked by the second DK that came barrelling in the last split second, blocking me and ruining an even earlier 21.

Link to the failed demos(cringe at your own risk): https://drive.google.com/file/d/1MpLsmp_V41UITxIaejG3AxH7HlLVzhFE/view?usp=sharing







Tags:
SDA
Speed Demos Archive
Quake done Quick
SpeedDemosArchive.com
Speedrun.com
Quake Speedrunning
Speedrun
World Record
Fastest Time



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