Quake - Nightmare Run of grim by Philip Chute in 5:01 (table filler)
--Downloads--
DEMO: http://quake.speeddemosarchive.com/quake/demos/NR/grim_501.dz
MAP: http://quake.speeddemosarchive.com/quake/maps/grim.zip
DZIP: http://quake.speeddemosarchive.com/quake/downloads/dzip30.zip
JOEQUAKE: http://joequake.runecentral.com/downloads.html
Philip Chute - Greenville, SC, USA - May 18, 2021
Grim - Nightmare - 5:01.29 - table fill
No question about why this was a blank space on the tables, this map is tough. Looking forward to seeing what other people do with this run, I might even take another crack at it myself. This route could definitely be a lot faster, and there may even be a better route, I haven't even found all the secrets yet. Sometimes you can get lucky and telefrag the first shambler which can save a few seconds, and none of this was very smooth. Also there is an obvious grenade jump near the beginning which would save 15 or 20 seconds. It might even be possible to skip the grenade launcher, and it's definitely possible to skip the mega/penta. Good luck!
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