Racer X Game Demo Reaction #RacerRTX - GTC 2022 ft. Nvidia 4090, AI & Santa :3
NVIDIA Racer X Game Simulation Demo reaction. This is Racer RTX from the opening of the GTC 2022 live event. Join as me and my buddy react to the Nvidia Racer X game demo & the incredible things happening in the world of AI powered #Gaming. Nvidia Officially Announced the RTX 40 Series, RTX Remix, and so much more. Subscribe https://www.youtube.com/Subscribe?sub_confirmation=1/
Racer RTX showcases the latest NVIDIA technologies including real time ray tracing, DLSS 3, and PhysX. Available as a playable tech demo for GeForce RTX 40 Series GPUs this November, Racer RTX is an interactive physics-accurate simulation featuring the most realistically rendered RC cars ever.
Watch GTC 2022 Spring Keynote with NVIDIA CEO Jensen Huang:
https://www.youtube.com/watch?v=PWcNlRI00jo
Taking control of realistically rendered and physics-accurate RC cars, you’ll navigate around four unique sand-box style environments, letting you freely interact with all the physically modeled objects scattered about. Each environment is filled with photo-real objects, simulated in real time in NVIDIA Omniverse, a platform for 3D content creation and collaboration.
The Making of Racer RTX:
To showcase the technological advancements made possible by GeForce RTX 40 Series GPUs, a global team of NVIDIANs, led by creative director Gabriele Leone, created a stunning new technology demo, Racer RTX.
Leone and team set out to one-up the fully playable, physics-based Marbles at Night RTX demo. With improved GPU performance and breakthrough advancements in NVIDIA Omniverse, Racer RTX lets the user explore different sandbox environments, highlighting the amazing 3D worlds that artists are now able to create.
The demo is a look into the next generation of content creation, “where virtually everything is simulated,” Leone said. “Soon, there’s going to be no need to bake lighting — content will be fully simulated, aided by incredibly powerful GeForce RTX 40 Series GPUs.”
The Omniverse real-time editor empowered the artists on the project to create lights, design materials, rig physics, adjust elements and see updates immediately. They moved objects, added new geometry, changed surface types and tweaked physics.
In a traditional rasterized workflow, levels and lighting need to be baked. And in a typical art environment, only one person can work on a level at a time, leading to painstaking iteration that greatly slows the creation process. These challenges were overcome with Omniverse.
Read more: https://blogs.nvidia.com/blog/2022/09/20/nvidia-studio-geforce-rtx-40-series/
NVIDIA Racer RTX will be available for download and play in November; developers and creators can tweak and explore the NVIDIA Omniverse project the same day. Head to Omniverse to get familiar with Omniverse so you’re ready to rock ‘n’ roll race the second Racer RTX is released. https://www.nvidia.com/en-us/omniverse/
Deep dive into announcements and discover more content at https://www.nvidia.com/gtc
#RacerRTX #RTX #RTXOn #nvidia
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